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This is of course great if you don’t have an index, or it is out of date, but we do have one now, so let us try it. You can change this to $*.fcw to search maps in the same folder as the current map instead, but again without using an index. The default value for a fresh CC3+ installation is which means search all maps in the CC3+ data directory, but do not use any search index (since one probably doesn’t exist). The first point I’ll call attention to here is the Search Path, the top input field. So, click the Find in Files button to bring up the search dialog. The main use of this file is to be able to search your maps from inside CC3+. If you add more maps to the folder, or remove some, just run the command again to generate a new file, this will automatically overwrite the old one. Once this process is done, CC3+ will have created a file in the folder called INDEX.IDX.
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You’ll see that the message area of the top status bar turns red while it is working and your mouse cursor should turn into the waiting cursor instead of the normal arrow. This can take a little bit of time, depending on the number of maps in the folder and the amount of text in them.
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Once you hit enter, CC3+ will start working on your index. This is why this particular path will work on all the maps in the same folder (and subfolders). Remember here that the $-characters means the location of the current map, and *.fcw means all files that have the fcw file extension (CC3+ maps). Simply type $*.fcw and hit enter, which will index all the map files in the current folder (as well as subfolders). The command line will then prompt you for the path to index.
![profantasy site not working profantasy site not working](https://forum.profantasy.com/uploads/261/KCZEHZN1AGF5.png)
Now, type INDEX on the CC3+ command line and hit enter. Even if you see some red X’es because of add-ons you don’t own, that doesn’t stop you from indexing the map, it only makes it look a bit weird. If you are following along using the atlas files, the main Alarius.fcw file should work for anyone without requiring additional add-ons, although you can use any file. To start the process, simply open up Campaign Cartographer 3+, and open one of the maps in the folder.
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I’ll use the Alarius folder from the atlas download here, since it contains a nice selection of maps. The main idea with an index is to be able to quickly search a set of maps, so just having a single map doesn’t really work.
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To create the index, let us start with a folder full of maps. But you can use an existing one, or just create your own, which is the first topic we will be visiting in this article anyway.
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I am going to use the index file from the Community Atlas as an example here since it is a free download available for everyone (you may not be able to use all maps from it, each individual map have it’s own requirements regarding which add-ons you need, if any, but many of the maps only require the core product). If you own products such as the Forgotten Realms Interactive Atlas or World War II Interactive Atlas, these come with an index file out of the box allowing you to quickly search the maps therein, but of course, you can also easily make your own index file for your own set of maps. This command was originally made for searching through multiple drawings quickly without the search function having to read each map file every time, but the index it generates is a nice plain text file which can also be used by other tools, such as a web search. This is all done by using an excellent command in CC3+, the create index command. fcw files themselves, and this is where the text comes from. However, the community atlas website is of course backed by the actual community atlas product, the.
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So, how to I manage to do that, the maps on the website is just images, right? Granted, there are tools available that tries to understand text in images, but these are not good with noisy backgrounds like a map is. People who have browsed the Community Atlas website have probably noticed that you can search maps, not just by name, but also by text in the map.